The game is taking the speed directly from how much I am pushing my sticks, and it completely ignores autorun. One, running with a controller is a little borked. But they are issues, so I’ll bring them up. Honestly, the only negative things I have to comment on seem trivial. And even if this isn’t an official port, I’m still all over this!Īnd I must say, I am very impressed by what I see here! Right off the bat it properly supports my gamepad, the aspect ratio is handled correctly, and overall, the game looks and feels amazing! I have been wanting to see someone port Doom 64 to a new system for ages just so I can get proper controls for it. Hi, I just came across this project and I am ecstatic! I love Doom but Doom 64 has been basically unplayable because the controls are bad. This is a heavily modified Doom engine which will eventually be used as a base to create original games and remakes of other classic console games that were never ported to the PC Kex is the codename for the engine that’s being used by Doom 64 EX. Doom 64 EX is also aimed to be 100% accurate to the original game as close as possible and offer some PC-specific features that can enhance the game. In addition to that, Doom 64 EX will also feature mod support to allow users to create custom levels, textures and sprites. What is Doom 64 EX?ĭoom 64 EX is a faithful recreation of the original game using the Doom source code as the base with the benefit from newer control methods like mouse look, high resolutions and color depth. No graphics or sounds from Doom II have been reused in Doom 64 instead, it features completely new sprites, textures, levels and sounds and features a completely different art style. ![]() In addition to the completely revamped rendering engine, Doom 64 went through numerous changes and improvements from that of Doom II. ![]() Based on the Jaguar and Playstation code base, Doom 64 is considered the most technically advanced Doom game of its time. ![]() Developed by Midway – San Diego, Doom 64 is a unofficial sequel to Doom II developed for the Nintendo 64 and was released in March ’97.
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